While Red Teaming Law #1 (“Jaunty Man”) comes first and generally trumps the other laws, Law #26 (“Sneer”) is a worthy companion in hubris. We’ve just created a new card for it and thought you might enjoy it. We’re particularly pleased with the serendipitous fit between title, text, and picture. Don’t forget to review the cards you’ve missed, and be sure to collect them all!
Red teaming is useful for articulating the possible. That said, when something is possible it doesn’t mean it’s likely; it just means it can be done or it could happen. The following questions are among those that still need to be answered.
- Is it economical, and to whom?
- Is it feasible, and to whom?
- Is it preferable, and to whom?
- How likely is it to be undertaken, and by whom?
- How likely is it to succeed?
- What consequences are likely to ensue?
- How easy is it to counter?
- How expensive is it to counter?
- Will the possible responses lead to other advantages or disadvantages, and to whom?
Simply admitting it’s possible, then, is only the first step, but it’s a very important one. Read on …